
// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

0 create enemySquidSlowPhoton left 5 SlowBouncyAcrossFire 0 X X X dropsBonus

110 create purpledefender left -52 enterWeave 0 1.2 0 0 firebullet atPlayer 1000 1000
10 create purpledefender left -52 enterWeave 0 1.2 0.2 1
10 create purpledefender left -52 enterWeave 0 1.2 0.35 2 dropsBonus
10 create purpledefender left -52 enterWeave 0 1.2 0.45 3
10 create purpledefender left -52 enterWeave 0 1.2 0.5 4
10 create purpledefender left -52 enterWeave 0 1.2 0.45 5
10 create purpledefender left -52 enterWeave 0 1.2 0.35 6
10 create purpledefender left -52 enterWeave 0 1.2 0.2 7
10 create purpledefender left -52 enterWeave 0 1.2 0 8

120 create greenBuzzGuard right 0 secondWave invert 180 1.2 2 0
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.2 1
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.35 2
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.45 3
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.5 4
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.45 5
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.35 6 dropsBonus
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.2 7
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2 8 firebullet atPlayer 1000 1000

240 create orangeCrestCharger right 32 secondWave invert 180 1.2 8 0
10 create redCrestDiver right 32 secondWave invert 180 1.2 8.2 1
10 create orangeCrestCharger right 32 secondWave invert 180 1.2 8.35 2
10 create redCrestDiver right 32 secondWave invert 180 1.2 8.45 3 dropsBonus
10 create orangeCrestCharger right 32 secondWave invert 180 1.2 8.5 4
10 create redCrestDiver right 32 secondWave invert 180 1.2 8.45 5
10 create orangeCrestCharger right 32 secondWave invert 180 1.2 8.35 6
10 create redCrestDiver right 32 secondWave invert 180 1.2 8.2 7
10 create orangeCrestCharger right 32 secondWave invert 180 1.2 8 8

250 waitNumEnemiesAlive 24

20 create KbatBomber1_h2 right 20 BatBomberRunAcross 180 1 0 0

0 create yellowPuffer -45 top yellowPufferPest invert 270 1.0 0 0

20 waitNumEnemiesAlive 13

10 waitNumEnemiesAliveOfType 1 yellowPuffer dropsBonus

20 create KbatBomber1_h2 left 20 BatBomberRunAcross 0 1 0 0

0 create yellowPuffer -20 top yellowPufferPest invert 270 1.0 0 0

